Back to Courses

Design And Product Courses - Page 11

Showing results 101-110 of 512
Draw and Style Custom Letters with Inkscape
By the end of this project, you will be able to draw and style customized letters in Inkscape—a free, open-source vector program. You’ll build complex shapes that can be expanded and resized without losing image quality, making them a reliable foundation for website images, logos, and other digital uses. You will practice working with vector graphics, including node and path editing, and you will feel comfortable using tools like the Bezier pen, path commands, and commands like clip to form complex vector graphics. To build these skills, you’ll build an entire custom word, add serifs to a letter, and create a stylized 3D cut block letter. Note: This course works best for learners who are based in the North America region. We’re currently working on providing the same experience in other regions.
Optimize Digital Experiences with Service Blueprints in Miro
By the end of this project, you will be able to create a service blueprint that emphasizes digital experiences the customer has with a brand in Miro. Your project will uncover business opportunities by methodically mapping service touchpoints to mitigate risk to improve the customer experience. To optimize digital experiences with a service blueprint visualization, you will gain hands-on experience applying design thinking, user interface knowledge, and context from each step of the customer experience with the service in the Miro online visual collaboration platform for teamwork. Note: This course works best for learners who are based in the North America region. We’re currently working on providing the same experience in other regions.
Developing FPGA-accelerated cloud applications with SDAccel: Practice
This course is for anyone passionate about learning how to develop FPGA-accelerated applications with SDAccel! The more general purpose you are, the more flexible you are and the more kinds of programs and algorithms you can execute on your underlying computing infrastructure. All of this is terrific, but there is no free food and this is happening, quite often, by losing in efficiency. This course will present several scenarios where the workloads require more performance than can be obtained even by using the fastest CPUs. This scenario is turning cloud and data center architectures toward accelerated computing. Within this course, we are going to show you how to gain benefits by using Xilinx SDAccel to program Amazon EC2 F1 instances. We are going to do this through a working example of an algorithm used in computational biology. The huge amount of data the algorithms need to process and their complexity raised the problem of increasing the amount of computational power needed to perform the computation. In this scenario, hardware accelerators revealed to be effective in achieving a speed-up in the computation while, at the same time, saving power consumption. Among the algorithms used in computational biology, the Smith-Waterman algorithm is a dynamic programming algorithm, guaranteed to find the optimal local alignment between two strings that could be nucleotides or proteins. In the following classes, we present an analysis and successive FPGA-based hardware acceleration of the Smith-Waterman algorithm used to perform pairwise alignment of DNA sequences. Within this context, this course is focusing on distributed, heterogeneous cloud infrastructures, providing you details on how to use Xilinx SDAccel, through working examples, to bring your solutions to life by using the Amazon EC2 F1 instances.
Create Your UI/UX Portfolio with GitHub
Learners will create a portfolio showcasing their UI/UX projects and deploy it to GitHub. Creating a strong portfolio showcases not only their skills as a designer, but also their perseverance to learn some new skills outside the typical purview of a designer (in this case, coding languages HTML and CSS, and Microsoft’s Visual Studio Code).
User Experience & Interaction Design for AR/VR/MR/XR
This second course in the XR for Everybody specialization looks at how to design new user experiences for XR technologies. The course provides learners with a design thinking mindset and equips them with a fundamental toolbox for creating XR applications using rapid prototyping. It starts with a broad overview of the complete XR design process, discussing different paths to becoming an XR creator, what is generally involved in making XR experiences, and how to best get started. The course then emphasizes design thinking, critiques, and ethics while introducing guidelines and user-centered techniques like design jams. The second half of the course introduces a variety of methods and tools for prototyping both physically and digitally including on the XR devices themselves through immersive authoring. The course has an honors track that guides learners through creating their own storyboard, physical prototype, and digital prototype of an XR experience. You will work on exercises that allow you to practice your design skills and also build XR technologies into your workflow by working with specific templates and new digital tools that allow you to preview physical prototypes on AR/VR devices.
Developing a Connect Four Game using Java OOP
In this 1-hour long project-based course, you will learn how to create a connect four console game using proper MVC structure, you will also get to learn about Object Oriented Programming and all its concepts (Abstraction, Polymorphism, Inheritance, Encapsulation), you will also get to learn about exception handling Note: This course works best for learners who are based in the North America region. We’re currently working on providing the same experience in other regions.
Scrum Master Certification Practice
This course is designed to help Scrum beginners apply gained knowledge to practice. We will review several of the Scrum Methodologies and the Sprint process as well as complete several exercises. This is a standalone course, however we recommend completing the Scrum Master Certification specialization courses prior to beginning this one, as the methodologies and exercises within those courses are the foundations for this practice course.
Cut Time to Production with Action Mapping in Miro
By the end of this project, you will be able to accelerate product development with action mapping. To create the action map you will gain hands-on experience identifying, defining, and prioritizing tasks with an end goal in mind to optimize the development process in the Miro online visual collaboration platform for teamwork. Note: This course works best for learners who are based in the North America region. We’re currently working on providing the same experience in other regions.
Introduction to Medical Software
In this class, we present a broad overview of the field of medical software. You will learn from Yale professors and a series of industry experts who connect the course concepts to their real world applications. We begin by discussing medical device regulatory structures, data privacy and cybersecurity regulations, and key support technologies such quality management systems and risk management. We then take a detailed look at the medical software life cycle, starting with identifying user needs, mapping these to system requirements and then the process of software design, coding, testing and validation. We continue by exploring issues related to the use of machine learning techniques in medical applications from both a software engineering and a regulatory perspective. We conclude with a discussion of the business and management issues in this area focusing on the impact on digital health on modern healthcare and issues related to starting new ventures. This is a class aimed at either third- or fourth-year undergraduates in computer science, biomedical engineering, and related fields, and to junior software engineers currently either working in, or interested in moving to, the medical device industry.
Introduction to Structured Query Language (SQL)
In this course, you'll walk through installation steps for installing a text editor, installing MAMP or XAMPP (or equivalent) and creating a MySql Database. You'll learn about single table queries and the basic syntax of the SQL language, as well as database design with multiple tables, foreign keys, and the JOIN operation. Lastly, you'll learn to model many-to-many relationships like those needed to represent users, roles, and courses.