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Software Development Courses - Page 5

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Programming with Cloud IoT Platforms
Internet of Things (IoT) is an emerging area of information and communications technology (ICT) involving many disciplines of computer science and engineering including sensors/actuators, communications networking, server platforms, data analytics and smart applications. IoT is considered to be an essential part of the 4th Industrial Revolution along with AI and Big Data. This course aims at introducing IoT Cloud platforms from Samsung, Microsoft, Amazon, IBM and Google and how they can be used in developing IoT applications. This course will be offered in English. Subtitles/captions in English and will be also provided. IoT (Internet of Things, 사물인터넷)는 최근 중요한 정보통신기술로 주목 받고 있으며 센서/ 제어기, 통신 네트워크, 서버 플랫폼, 데이터 분석, 스마트 앱 등의 컴퓨터공학 기술들이 융합된 기술입니다. IoT는 인공지능, 빅데이터와 함께, 4차산업혁명의 3대 핵심 기술 중 하나로 손꼽히고 있습니다. 글로벌 Cloud 서비스 제공자들이 IoT를 특별히 지원하기 위하여 개발한 IoT Cloud 플랫폼들을 소개합니다. 이것들을 활용하여 다양한 IoT 어플리케이션을 개발할 수 있습니다. 본 과목은 영어로 진행되며, 영문자막(일부 한글과 영문 모두)을 제공합니다.
Interpretable Machine Learning Applications: Part 1
In this 1-hour long project-based course, you will learn how to create interpretable machine learning applications on the example of two classification regression models, decision tree and random forestc classifiers. You will also learn how to explain such prediction models by extracting the most important features and their values, which mostly impact these prediction models. In this sense, the project will boost your career as Machine Learning (ML) developer and modeler in that you will be able to get a deeper insight into the behaviour of your ML model. The project will also benefit your career as a decision maker in an executive position, or consultant, interested in deploying trusted and accountable ML applications. Note: This course works best for learners who are based in the North America region. We’re currently working on providing the same experience in other regions.
Deep Learning with PyTorch : GradCAM
Gradient-weighted Class Activation Mapping (Grad-CAM), uses the class-specific gradient information flowing into the final convolutional layer of a CNN to produce a coarse localization map of the important regions in the image. In this 2-hour long project-based course, you will implement GradCAM on simple classification dataset. You will write a custom dataset class for Image-Classification dataset. Thereafter, you will create custom CNN architecture. Moreover, you are going to create train function and evaluator function which will be helpful to write the training loop. After, saving the best model, you will write GradCAM function which return the heatmap of localization map of a given class. Lastly, you plot the heatmap which the given input image.
Read an Input File with COBOL
In this project you will use COBOL code to read the data records from a sequential file. You will code, compile, and run programs using the PC-based COBOL IDE called OpenCobolIDE. Since COBOL is often used with large amounts of data, the ability to process files—to read the records in them as input and write the records as output—is a critical skill for any COBOL programmer.
JavaScript For Loop
In this intermediate-level project you will examine the concept of repetition programming – also called “looping." Using the Notepad++ editor and JavaScript embedded in HTML, you will write the JavaScript code to repeat a block of program code for a given number of times. As you work with the For Loop you’ll begin to realize why repetition programming is one of the most important features of computing. Note: This course works best for learners who are based in the North America region. We’re currently working on providing the same experience in other regions.
Process Map Data using C++ Adjacency List Shortest Path
In this project you will use the adjacency list data structure and other data structures to find the shortest distance between a set of towns loaded from a file. The shortest path problem is well known in the field of computer science. An adjacency list is probably the best data structure to represent a set of connected vertices to find the shortest path from one vertex to another. One application for shortest paths is in computer networking routing. Another common application for its use is on a Map, where it is useful to find the shortest distance from one town to another. Note: This course works best for learners who are based in the North America region. We’re currently working on providing the same experience in other regions.
JavaScript Variables and Assignment Operators
In this beginning-level project you will work with JavaScript variables and assignment operators by writing and testing JavaScript code using the Notepad++ text editor and the Chrome browser. Since variables are used as containers to hold values in JavaScript, knowing how to use them is an essential skill for a JavaScript programmer. You will learn how to create a variable, name it correctly, and use it to store a data value using an assignment operator. Note: This course works best for learners who are based in the North America region. We’re currently working on providing the same experience in other regions.
Build a Guessing Game Application using Java
In this project you will create a guessing game application that pits the computer against the user. You will create variables, static methods, decision constructs, and loops in Java to create the game. Learning Java gives the programmer a wide variety of career paths to choose from. Java was once the property of Sun Microsystems but is now an open-source (free) programming language that is used in web programming, mobile applications, and many desktop applications. Java is a natural choice for object-oriented programming as it contains many existing classes for the programmer to use from its feature-rich API. In addition, Java is truly cross-platform, which means it can be compiled on a Windows system and executed on a Mac or Linux system. Java contains a built-in garbage collector that removes objects no longer needed in the application which reduces memory leak issues. Note: This course works best for learners who are based in the North America region. We’re currently working on providing the same experience in other regions.
Introduction to D3.js
This Guided Project, Introduction to D3.js is for those who want to learn about D3.js which is a JavaScript library for producing SVG-based, dynamic, interactive data visualizations in web browsers. In this 2-hour-long project-based course, you will get to know different SVG elements, build SVG-based webpages using D3.js, Integrate data into the SVG elements, and build simple data visualizations using D3.js. This project is unique because you will learn to build simple SVG-based data representations from scratch using D3.js. You will also learn how to integrate JSON data into your D3 data visualization. To be successful in this project, you will need to have knowledge of HTML, CSS, and Javascript programming language and to be experienced working with Visual Studio Code IDE.
Functional Programming Principles in Scala
Functional programming is becoming increasingly widespread in industry. This trend is driven by the adoption of Scala as the main programming language for many applications. Scala fuses functional and object-oriented programming in a practical package. It interoperates seamlessly with both Java and Javascript. Scala is the implementation language of many important frameworks, including Apache Spark, Kafka, and Akka. It provides the core infrastructure for sites such as Twitter, Netflix, Zalando, and also Coursera. In this course, you will discover the elements of the functional programming style and learn how to apply them usefully in your daily programming tasks, such as modeling business domains or implementing business logic. You will also develop a solid foundation for reasoning about functional programs, by touching upon proofs of invariants and the tracing of execution symbolically. The course is hands-on; most units introduce short programs that serve as illustrations of important concepts and invite you to play with them, modifying and improving them. The course is complemented by a series of programming projects as homework assignments. Recommended background: You should have at least one year of programming experience. Proficiency with Java or C# is ideal, but experience with other languages such as C/C++, Python, Javascript, or Ruby is also sufficient. You should have some familiarity using the command line.