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Music And Art Courses - Page 6

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Intimacy of Creativity: Entering the Minds of Composers
Bright Sheng guides us through three works — by Brahms, Beethoven, and Sheng — for an intimate look inside the composer's mind. This course strives to give students a new appreciation of music, based on an understanding of the craft behind each work. This class is perfect for those wanting to gain a unique perspective on the creative process of music composition, while challenging traditional notions of how composers approach formal structure, melody, and harmony. Week 1 focuses on the question “what is melody?”, and on the meticulous design of Brahms's Intermezzo, op. 118, no. 2. Week 2 concentrates on the fundamentals of harmony, and how Beethoven thought of harmony to generate his Symphony No. 7 in A Major, op. 92. Week 3 applies the same paradigm to a living composer, Bright Sheng himself, and reveals how he found inspiration in the works of these titans of music in his Four Movements for Piano Trio. While helpful, it is not expected students have a background in music to take the course.
Bend, Warp, and Style Text with Inkscape
By the end of this project, you’ll be able to apply filters and path effects to text in Inkscape. Inkscape is a free vector graphics program that can customize letters and text, helping you to create unique images for digital and print use. You’ll get comfortable using non-destructive effects, ones that allow you to edit the text and type out new words. You’ll also practice using destructive effects, where you’ll trade the ability to type out new text for the ability to change the shape of the existing text. To practice these skills, you’ll explore what makes up text in a vector program, create a cutout (or “knockout”) text effect, add drop shadow, and then use text effects to bend and warp text into other objects. These tasks will help you get comfortable adding layers of complex designs to text in Inkscape. Note: This course works best for learners who are based in the North America region. We’re currently working on providing the same experience in other regions.
Introduction to Game Design
Welcome! This course is an introduction to the primary concepts of gaming, and an exploration of how these basic concepts affect the way gamers interact with our games. In this course you will understand what defines a “game” and the mechanics and rules behind different types of games. Through four linked assignments you'll learn ways to create and describe a game concept, and specifically what makes a compelling game. This course focuses on the conceptual underpinnings of games, and all assignments can be completed with a pencil and paper – no previous programming knowledge is required.
Web Design: Strategy and Information Architecture
This course is focused on the early user experience (UX) challenges of research, planning, setting goals, understanding the user, structuring content, and developing interactive sequences. While the concepts covered will translate to many kinds of interactive media (apps, digital kiosks, games), our primary focus will be on designing contemporary, responsive websites. In this course you will complete the first half of a large scale project—developing a comprehensive plan for a complex website—by defining the strategy and scope of the site, as well as developing its information architecture and overall structure. Along the way we will also discuss: - Different job descriptions in the web design industry and where UX and UI skills fall within this spectrum - The difference between native apps and websites - The difference of agile vs. waterfall approaches - User personas and site personas - User testing The work and knowledge in this course continues in the last course in the UI/UX Design Specialization, Web Design: Wireframes to Prototypes, where you will tackle—finally—wireframes, visual mockups, and clickable prototypes. This is the third course in the UI/UX Design Specialization, which brings a design-centric approach to user interface (UI) and user experience (UX) design, and offers practical, skill-based instruction centered around a visual communications perspective, rather than on one focused on marketing or programming alone. These courses are ideal for anyone with some experience in graphic or visual design and who would like to build their skill set in UI or UX for app and web design. It would also be ideal for anyone with experience in front- or back-end web development or human-computer interaction and want to sharpen their visual design and analysis skills for UI or UX.
Create an interactive fiction adventure game with Python
In this 2-hour long project-based course, you will learn how to create an interactive fiction text adventure game in Python, the basics of programming and of Python language. Note: This course works best for learners who are based in the North America region. We’re currently working on providing the same experience in other regions.
Introduction to Imagemaking
This course for serious makers, and for students new to imagemaking. Imagemaking is a fluid and exciting area of graphic design that comes out of practice and process: experimenting fearlessly, showing and sharing ideas, and giving and receiving knowledgeable and constructive input. For the sake of this online platform, we have applied some structure to our investigations, but for the most part imagemaking is loose and unstructured. If we must adopt a rule in this course it is only this: you will not become a graphic designer by watching videos alone. Or, don't just make stuff just in your head. So here, the focus here is on making, and you are expected to devote serious time and intellectual energy to that activity in this course. Specifically, you will: - experiment with a range of materials and techniques to make images for graphic design - expand your visual vocabulary both in terms of making and talking about work, in order to discuss your work and work of others - learn how to make, manipulate and arrange images to create compositions, eventually culminating in the design and production of an-image-based book. The first half of the course is an opportunity to experiment and explore imagemaking in order to expand your visual vocabulary. You will create pieces that are expressive, meditative, or 'design-y' to instigate, evoke, experiment, record, explain, or try out a media. In the second two weeks, we’ll invite the images to deliberately and intentionally carry meaning and communication through relational moves like juxtaposition, composition, and context. We’ll look at developing and expanding the range of approaches for putting things together by composing page spreads with your images. Since nothing exists without context, we look at how to intentionally drive the image’s connotations, meanings, and associations generated through elements of composition and “visual contrasts.” Ultimately, we will take the images that you create and make a book from them. The results of your assignments (and experiments) may generate something completely unknowable now or in the future—and that's the goal.
Chinese Culture and Contemporary China
This course of Chinese Culture and Contemporary China will explore the foundations of Chinese civilization and the dimensions of Chinese culture. It will pay particular attention to the relationship between Chinese culture and the present-day life of the Chinese people and to the different elements of the culture which are under the present social structures, belief systems, literature, arts, customs, etc. The course aims at providing students with a deeper knowledge of Chinese culture, thus enabling them to better understand China. The course will cover the following main areas of topics: (1) the foundations of Chinese civilization: its geography, language, and history; (2) the core concepts in Chinese philosophies and religions: Confucianism, Taoism, and Buddhism; (3), literature and arts, including Chinese calligraphy, painting, Tang poetry, and classical fiction; (4) society and life, including education, the role of women, Chinese food, and traditional holidays; (5) travel and landscapes, including well-known Chinese cities, mountains, ethnic regions and customs; (6) Chinese media, culture and sports, including TV and movies, fashion, Chinese gongfu and taiji. In addition, students will be expected to participate in a buddy program beyond curriculum if they have a chance to come to Nanjing. Ideally they will be paired up: an international student with a Nanjing University student to allow students to learn firsthand about Chinese customs, culture, and language. Students will be required to complete various projects and homework assignments as well, which will encourage them to use Nanjing University and the city of Nanjing as a laboratory to apply what they learn during their stay at Nanjing University.
Arranging for Songwriters
You've created a song. You wrote the lyrics, decided on the melody, and maybe even recorded a simple demo. Now what? If you have a basic knowledge of how to use a digital audio workstation (DAW) and are passionate about being a songwriter, this course will help you take your song from a simple recording on your phone to a fully arranged song ready for the recording studio. You will be learning from two Berklee College of Music Songwriting professors, Bonnie Hayes and Sarah Brindell. They will show you how to arrange original songs in a digital audio workstation. You will learn tools to heighten the emotional response of your listeners and you'll broaden your understanding of instrumentation and how to add sounds to your song without distracting the listener from the most important aspect: the vocalist.
How to curve and warp text in Adobe Illustrator
By the end of this project, you’ll be comfortable building complex designs out of text in Adobe Illustrator. You’ll create and transform type, place type on curving paths, and apply advanced warping with Object distort commands. By the end of the project, you’ll create a poster with type around a sticker and customized text inside a shape.
Interactive, Nonlinear Stories with Twine
When telling stories, we tend to create one-way narratives that conduct readers through a fixed sequence of events. Even though such an approach allows us to tell very elaborate stories, it's clear that it can only go so far when it comes to complex plots. That is, stories that can unfold in many different ways, depending on the readers' choices and preferences. In this guided project you will challenge this traditional approach towards story-telling by working with Twine, a tool designed for the creation of interactive, nonlinear stories. Not only will this teach you how to craft engaging stories, it will also equip you with the abilities required for the creation of simple games, such as Mushy Foray (our study object for this project).