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Mobile And Web Development Courses - Page 45

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Create the User Interface with SwiftUI
In this course learners will learn how to build meaningful and functional user interfaces for iOS using Swift and UI frameworks. By the end of this course, you’ll be able to: -Utilize a range of different approaches for building UI with Swift -Build a basic UI with the Swift Interface Builder -Create and control UI views with the UIKit framework -Create simple applications with the UIKit framework -Build interfaces using the SwiftUI framework -Utilize lists and forms in SwiftUI in order to build frameworks -Organize UI with the use of containers -Create stylish UI using advanced views -Enhance views with the use of transformations, drawings and animations You’ll gain experience with the following tools and software: -Swift UI framework -Interface building software -UIKit application and view building features -Lists and forms -UI containers -UI transformation, drawing and animation tools To take this course, you should understand the basics of Swift and cross-platform development for mobile applications. Additionally, it always helps to have a can-do attitude!
Draw a wireframe in Wireframe.cc
In this project you will draw a wireframe for an internal news and communications business app in Wireframe.cc, define user personas, drawing elements, menus, icons, using color coding prioritizazion and other elements of interface design.
JavaScript While Loop
In this intermediate-level project you will examine the concept of repetition programming – also called “looping." Using the Notepad++ editor and JavaScript embedded in HTML, you will write the JavaScript code to repeat a block of program code while a particular condition is true. As you work with the While Loop you’ll begin to realize why repetition programming is one of the most important features of computing. Note: This course works best for learners who are based in the North America region. We’re currently working on providing the same experience in other regions.
Build a Relative Layout App in Android Studio
In this course you will build an Android app with a Relative Layout in Android Studio with the java programming language and will be given an explanation of Relative layout. This app has a piece of text asking the user to "Tell me more about yourself". Beneath this is three pieces of text with input boxes next to them. The pieces of text say Name, Date of Birth, and Time of birth. While you update the name input just by typing text you will be presented with a date picker dialog and a time picker dialog to assist in inputting the relevant date and time. Below these input boxes are two buttons. One to submit the information entered and one to exit the app. When you press the submit button the text at the top of the screen will change from "Tell me more about yourself" to " NAME was born on DATE at TIME". The exit button will close the app and the program will remember the choices made by the user in their previous visit. Projects in Series 1: 1. Build a Simple App in Android Studio with Java 2. Build a Persistent Storage App in Android Studio 3. Build a Linear Layout App in Android Studio 4. Build a Relative Layout App in Android Studio 5. Build a Table Layout App in Android Studio Projects in Series 2: 1. Build an App in Android Studio using Resources 2. Build an App in Android Studio using Static Files 3. Build an App in Android Studio using Read - Write 4. Build an App in Android Studio using onTouch 5. Build an App in Android Studio using Activities
The Java Language
This is the second course in the Java as a Second Language Specialization. In this course, we'll take a look at Java data types, discuss what primitive data types are, and explain data classes. We'll also explore characters and strings and you'll add a new class in the lab. Next, we'll take a look at Java Control Structures. We'll explain IF statements, Loops, and arrays, and will discuss Switch Statements and the Java Programming Environment. After that, we'll define inheritance and explore how methods and properties are inherited in Java. We'll also discuss polymorphism and overloading functions before completing a lab and quiz. The final module discusses how all of the things we've learned in the previous lessons together will come together for our final lab. The labs in this course require you to download and install the Java environment. The instructor walks you through the installation of the environment in course 1 of this Specialization. It is recommended that you take these courses in order because the knowledge is cumulative.
Developing AR/VR/MR/XR Apps with WebXR, Unity & Unreal
This third course in the XR for Everybody specialization is geared toward the technical development of XR experiences. The course provides learners with a more technical mental model of XR technologies and the tools to approach XR development with confidence. It walks through the stages of development for both VR and AR projects, introducing the main XR development platforms as well as the key methods and tools. This third course also helps learners infer advanced XR requirements from physical/digital prototypes and teaches them how to differentiate major technical concerns, estimate development costs, and plan research necessary to advance XR. This course also has an honors track that guides learners in the implementation of 3D, VR, and AR scenes in WebXR using A-Frame and in Unity, and helps them generate a development plan with clear milestones and deliverables.
Introduction to Docker
This is a self-paced lab that takes place in the Google Cloud console. In this lab you will familiarize yourself with the basic Docker container environment commands. You will create, run, and debug containers, and learn to pull and push images to and from Google Container Registry.
Compare Inline, Internal, and External CSS
In this intermediate-level course you will explore and compare three methods of applying CSS (Cascading Stylesheets) styles to HTML to visually enhance a website. While HTML provides web page content, it is CSS that can turn simple text and images into a stunning website. As you compare and practice with inline styles, internal stylesheets, and external stylesheets you will gain a better understanding of how and when to use each method, and why the word “cascading” is used to describe them. Note: This course works best for learners who are based in the North America region. We’re currently working on providing the same experience in other regions.
Game Design and Development 4: 3D Platformer
If you love games and want to learn how to make them, then this course is your fourth step down that path. In this course you will learn the fundamentals of game design, including an understanding of game idea generation, design documentation, the business side of games, and social issues in games. You will continue developing video games using industry standard game development tools, including the Unity 2020 game engine. At the end of the course you will have completed a 3D Platformer game, and will be able to leverage an array of game development techniques to create your own basic games.
Securing and Integrating Components of your Application
In this course, application developers learn how to design and develop cloud-native applications that seamlessly integrate managed services from Google Cloud. Through a combination of presentations, demos, and hands-on labs, participants learn how to develop more secure applications, implement federated identity management, and integrate application components by using messaging, event-driven processing, and API gateways. Learners can choose to complete labs in their favorite language: Node.js, Java, or Python. This is the second course of the Developing Applications with Google Cloud series. After completing this course, enroll in the App Deployment, Debugging, and Performance course.