Back to Courses
Design And Product Courses - Page 17
Showing results 161-170 of 512
Create Personas to Represent Targeted Users in Miro
By the end of this project, you will be able to create an accurate customer persona that will help you leverage customer-rich data to create products with high user acceptance. To do this, you will work on a project that will help you understand the benefits and use cases of customer personas while you gain hands-on experience building a persona in the Miro online visual collaboration platform for teamwork.
Note: This course works best for learners who are based in the North America region. We’re currently working on providing the same experience in other regions.
Input and Interaction
In this course, you will learn relevant fundamentals of human motor performance, perception, and cognition that inform effective interaction design. You will use these models of how people work to design more effective input and interaction techniques. You’ll apply these to both traditional graphic and gestural interfaces.
How to Create a Seamless Pattern Using Adobe Illustrator
By the end of this project, you will be able to create a seamless pattern by using Adobe Illustrator software. Throughout the project, you will be able to create basic shapes and use them in making basic geometrical motifs.
Moreover, we will create a seamless pattern out of these geometrical motifs, and finally, you will be able to change the seamless pattern colors and save your pattern in swatches.
This guided project is for beginner level designers and learners who know how to create basic shapes on illustrator, know the basic tools and commands like creating new file, knowing the shapes tool, eyedropper tool, move & copy commands.
There are a number of reasons why this project is important for artists and designers, it will help you make a seamless pattern out of your designs, seamless patterns are important and mandatory to learn if you want to transform your designs into prints like printing your pattern on fabrics or paper.
Amazon Event Bridge and Lambda
This Course will be a 2-part series that will walk you through the Lambda functions and a recent service called Event Bridge.
In this Course, we will create 2 EC2 instances using an AWS service called Cloud Formation and we will test different types of Lambda functions using the EC2 instances.
You will get a real time experience of working with Lambda and Event Bridge.
We will see how to manually invoke/ trigger the Lambda functions and also we will create a simple event driven architecture using Lambda and Event Bridge.
As mentioned earlier, this course has 2 sections. In the first section, we will create 2 Lambda functions, one to start the EC2 instance and the other one is to stop the EC2 instances. Then, we will manually invoke these lambda functions and test it using the EC2 instances.
The second part comprises of Event Driven invocation of Lambda function. In this part, we will configure an Event Bridge to monitor the specific state change to "STOP" of a specific Ec2 instance and will set the target as a Lambda function which will RESTART that Ec2.
Build Wireframes and Low-Fidelity Prototypes
Build Wireframes and Low-Fidelity Prototypes is the third course in a certificate program that will equip you with the skills you need to apply to entry-level jobs in user experience (UX) design. In this course, you’ll continue to design a mobile app for your professional UX portfolio. You’ll start by creating storyboards and getting familiar with the basics of drawing. Then, you'll create paper wireframes and digital wireframes using the design tool Figma. You’ll also create a paper prototype and a digital low-fidelity prototype in Figma.
Current UX designers and researchers at Google will serve as your instructors, and you will complete hands-on activities that simulate real-world UX design scenarios. Learners who complete the seven courses in this certificate program should be equipped to apply for entry-level jobs as UX designers.
By the end of this course, you will be able to:
- Develop a goal statement.
- Create two types of storyboards: big picture and close-up.
- Understand the difference between low-fidelity and high-fidelity design.
- Apply the basics of drawing.
- Apply the principles of information architecture to organize a mobile app.
- Create paper wireframes for a mobile app design.
- Develop digital wireframes in the design tool Figma.
- Build a paper prototype to add interactivity to designs.
- Design a low-fidelity prototype in Figma.
- Recognize implicit bias and deceptive patterns in design.
- Continue to design a mobile app to include in your professional portfolio.
To be successful in this course, you should complete the previous two courses in this certificate program, or have an ability to conduct user research to inform the creation of empathy maps, personas, user stories, user journey maps, problem statements, and value propositions. You will also need paper and a pen or pencil.
Manage Agile Workflows with Product Roadmaps in Miro
By the end of this project, you will be able to create an analysis-driven product roadmap that will allow you to manage agile workflows when multiple teams across an organization support different goals and milestones of a project.
To do this, you will gain hands-on experience applying agile thinking to align business goals and team responsibilities within a product roadmap in the Miro online visual collaboration platform for teamwork.
Note: This course works best for learners who are based in the North America region. We’re currently working on providing the same experience in other regions.
PEST Analysis with Service Blueprints in Miro
By the end of this project, you will be able to conduct a PEST analysis that considers all components of service to gain intelligence on how internal and external factors impact an organization’s performance.
To conduct a PEST Analysis with Service Blueprints in Miro, you will gain hands-on experience examining political, economic, socio-cultural, and technological influences upon performance in the Miro online visual collaboration platform for teamwork.
Note: This course works best for learners who are based in the North America region. We’re currently working on providing the same experience in other regions.
3D Interaction Design in Virtual Reality
This course will teach you about one of the most important aspects of VR, how you interact with a VR world. Virtual Reality is completely different from an on screen app or game. You are completely immersed in a VR world, so it doesn't make sense to interact only through buttons or menus. You will get the most out of VR if you can interact with the world just as you would with the real world: with your natural body movements. You will learn about the basic concepts and technologies of VR Interaction. You will then get hands on, learning about how to move around in VR and how to interact with the objects in your world. The course will finish with some advice from experts on VR interaction design and you will do a project where you will get real experience of developing VR Interaction.
Master the Bezier Pen Tool in Inkscape
By the end of this project, you’ll get comfortable using Inkscape’s Bezier curves and straight lines tool, otherwise known as the Bezier pen tool. Inkscape, a free vector graphics program, allows you to build graphics with clear lines, vivid colors, and the flexibility to resize again and again—all while keeping the best image quality.
The Bezier pen tool is an important part of Inkscape because it allows you to make customized paths and objects with a few clicks. You’ll get comfortable with the pen’s toolbar options, drawing straight and curved paths, creating open and closed paths, and editing those paths.
To build these skills, you’ll practice creating some basic shapes, including straight lines, circles, and a heart symbol. Then you’ll draw a more complex shape: the pen tool icon!
Note: This course works best for learners who are based in the North America region. We’re currently working on providing the same experience in other regions.
Create a Supermarket app using Java OOP
In this 1-hour long project-based course, you will learn how to use object-oriented programming concepts, design and implement a class based on the project needs and how to run and test the app that you implemented
Note: This course works best for learners who are based in the North America region. We’re currently working on providing the same experience in other regions.
Popular Internships and Jobs by Categories
Browse
© 2024 BoostGrad | All rights reserved