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Software Development Courses - Page 51

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Advanced App Development in Android Capstone
This capstone project has been designed as an opportunity to practice what you have learned in the first 3 courses of this specialisation. This capstone project consists of 4 assignments. You will have to develop an immersive Android app with the use 3D graphics, sensor control and VR. For the first assignment, you will have to develop a virtual art gallery using the Android Canvas drawing functions introduced in Course 1 "Introduction to Android graphics". The second assignment entails the design and development of a virtual 3D art gallery based on OpenGL ES applying the knowledge and skills acquired in Course 2 "Android Graphics with OpenGL ES". For the third assignment you will create a virtual reality app with your 3D art gallery, using advanced techniques like introducing sensor control, animations, binocular view for VR, lighting effects and texture mapping, based on the knowledge and skills you learned in Course 3 "3D Graphics in Android: Sensors and VR". For the final submission of the capstone project we give you the avenue to combine your creativity with all the knowledge and skills you gained in Android graphics programming from the three first courses. This capstone is intended for learners with basic knowledge in Android app development seeking to develop knowledge in computer graphics and virtual reality in Android. The learners should have completed the 3 courses in this specialisation (i.e. Course 1 "Introduction to Android graphics", Course 2 "Android Graphics with OpenGL ES", and Course 3 "3D Graphics in Android: Sensors and VR") before starting this capstone project.
3D Graphics in Android: Sensors and VR
This course is an ideal introduction into creating virtual environments in Android. This course is unique as it covers a range of tools and techniques to create immersive 3D environments, giving you a rounded skill set in this growing field. By the end of this course, you will really be able to bring your VR ideas to life! The first part of the course covers animation, lighting and reflection. We then move onto textures and handling multiple 3D objects. Finally, we'll look at housing all of this within a binocular view to create a VR experience. There are practical exercises throughout the course to apply your understanding, and there is a summative project which can form part of your professional portfolio. This course assumes a knowledge of Android programming and OpenGL. I recommend completing my two Coursera courses on these topics, as these are the perfect primer.
Create a Basketball Score Counter App in Android using Java
By the end of this project, you will create a fully functional Android Application using Java and Android Studio. you will be able to design an Android App from scratch and make it responsive to button touches by creating Basketball Score Counter Application. This project gives you a head start with one of the most widely used Mobile platforms, Android development. Learning Android Development will open the door for you to create rich Mobile applications customized to fit your needs. Note: This course works best for learners who are based in the North America region. We’re currently working on providing the same experience in other regions.
Interacting with the System and Managing Memory
The final course in the specialization Introduction to Programming in C will teach you powerful new programming techniques for interacting with the user and the system and dynamically allocating memory. You will learn more sophisticated uses for pointers, such as strings and multidimensional arrays, as well as how to write programs that read and write files and take input from the user. Learning about dynamic memory allocation will allow your programs to perform complex tasks that will be applied in the final part of the specialization project: a Monte Carlo simulation for calculating poker hand probabilities.
Advanced Algorithms and Complexity
In previous courses of our online specialization you've learned the basic algorithms, and now you are ready to step into the area of more complex problems and algorithms to solve them. Advanced algorithms build upon basic ones and use new ideas. We will start with networks flows which are used in more typical applications such as optimal matchings, finding disjoint paths and flight scheduling as well as more surprising ones like image segmentation in computer vision. We then proceed to linear programming with applications in optimizing budget allocation, portfolio optimization, finding the cheapest diet satisfying all requirements and many others. Next we discuss inherently hard problems for which no exact good solutions are known (and not likely to be found) and how to solve them in practice. We finish with a soft introduction to streaming algorithms that are heavily used in Big Data processing. Such algorithms are usually designed to be able to process huge datasets without being able even to store a dataset.
An Introduction to Practical Deep Learning
This course provides an introduction to Deep Learning, a field that aims to harness the enormous amounts of data that we are surrounded by with artificial neural networks, allowing for the development of self-driving cars, speech interfaces, genomic sequence analysis and algorithmic trading. You will explore important concepts in Deep Learning, train deep networks using Intel Nervana Neon, apply Deep Learning to various applications and explore new and emerging Deep Learning topics.
Build a Web App incorporating React and Redux Hooks
By the end of this project, you will build a Web App incorporating React and Redux Hooks. For the Redux architecture implementation, we will be using the Redux Toolkit since that is the recommendation from the authors of Redux. Creating a Web App using Redux simplifies state management by enforcing a unidirectional flow through the application.
Visual Basic Programming: Classes and Collections
This course is the third course in a series that aims to prepare you for a role working as a programmer. In this course, you will be introduced to the four main concepts in programming: Advanced String Operations and Dates, Modeling Classes, Development of Classes and Collections. Labs will allow the students to apply the material in the lectures in simple computer programs designed to re-enforce the material in the lesson. Learners will need to have a local machine with any one of the following operating systems; Windows 7 SP1 or higher, macOS 10.1.13 or higher, or almost any version of Linux from the last several years. The learner will either need to download the free community edition of Visual Studio or the open source .NET Core installation.
Build a Scoring Mechanic with C# in Unity - Shooting Targets
In this one-hour, project-based course, you'll learn how to set up targets and apply scoring mechanics in your FPS game. You'll also learn how to animate your targets and create a UI display that shows the current score of the player. The guided project will familiarize you with the following Unity concepts: - UI Toolkit - Coding techniques including static events and the SendMessage method. This course makes use of the western-themed Unity project created in Create an FPS Weapon Part 1, Part 2, Part 3 and Part 4. These compliment this guided project and, although not prerequisites, are recommended for a more well-rounded understanding of the concepts presented herein. Note: This course works best for learners who are based in the North America region. We’re currently working on providing the same experience in other regions.
Android Programming for Beginners - Contacts Application
By the end of this project you'll learn to create a simple Contacts application. this application will have the ability to call or send sms to different contacts. Also the user can add new Contact to the contacts list. throughout this project we are going to work with, Costume Listview Adapters, Intent Actions, button click listeners and Cardviews. this project is for those who are looking for a simple practice to test their knowledge of Android programming. Note: This project works best for learners who are based in the North America region. We’re currently working on providing the same experience in other regions.