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Software Development Courses - Page 12

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Create Power-Ups and Obstacles with C# in Unity
In this project-based course we will create a science-fiction scene with damaging fire, a healing zone, and some player-enhancing pick-ups to help a player get around obstacles. You'll learn how to write C# scripts that will manage the player's health points, how to use Colliders as Triggers to create obstacles and helpers for a player, about proximity-activated mechanics, and about creating an in-game pick-up/power-up.
Database Design with SQL Server Management Studio (SSMS)
In this 1-hour 40-minutes long project-based course, you will learn how to design a database system by identifying the entities and their attributes as well as the relations between these entities. Furthermore, you will get to implement the database system that you have designed using Microsoft SQL Server through SQL Server Management Studio. This project will have you explore key concepts of database design and will have you get introduced to the building blocks of the world of databases. Note: This project works best for learners who are based in the North America region. We’re currently working on providing the same experience in other regions.
Introduction to Bash Shell Scripting
This course will help those new to shells and shell scripting to build a foundation with the Bash shell. We'll learn several Bash shell commands that will allow you to navigate and use the shell for everyday tasks. We will also write a Bash shell script that will back up a directory and email the compressed file, a culmination of all the commands we’ll cover. We will cover: Not only will you gain the knowledge to customize your system, you will have a solid foundation to expand what you can do with Bash on the command line and in scripts. This beginner-level guided project is perfect for those who have an interest in learning to use a Linux or Unix operating system, whether to gain new skills in IT or software development, or to use an alternative to commercial, proprietary software. Those with no experience in IT, software development, cybersecurity, and more can start here and build on necessary skills for future training and employment. Note: This course works best for learners who are based in the North America region. We’re currently working on providing the same experience in other regions.
Mitigating Security Vulnerabilities on Google Cloud en Français
In this self-paced training course, participants learn mitigations for attacks at many points in a Google Cloud-based infrastructure, including Distributed Denial-of-Service attacks, phishing attacks, and threats involving content classification and use. They also learn about the Security Command Center, cloud logging and audit logging, and using Forseti to view overall compliance with your organization's security policies.
Create Moving Platforms and Elevators with C# in Unity
In this one-hour, project-based course, you'll be able to learn how to create a moving platform, allowing the Player to move as a passenger on it. You'll also create a button-controlled elevator and write the underlying code to make it work. The guided project will introduce you with the following Unity concepts: - Colliders - Object Hierarchy - Coding techniques including Transforms and Lerp. - OnTrigger Events This series also makes use of the sci-fi-themed Unity project created in Create Power-Ups and Obstacles with C# in Unity. It compliments this guided project and, although not a prerequisite, is recommended for a more well-rounded understanding of the concepts presented herein. Note: This course works best for learners who are based in the North America region. We’re currently working on providing the same experience in other regions.
Internet of Things V2: DragonBoard™ bring up and community ecosystem
Do you want to develop skills to prototype embedded products using state-of-the-art technologies? In this course you will build a hardware and software development environment to guide your journey through the Internet of Things specialization courses. We will use the DragonBoard™ 410c single board computer (SBC). This is the first in a series of courses where you will learn both the theory and get the hands-on development practice needed to prototype Internet of Things products. This course is suitable for a broad range of learners. This course is for you if: - You want to learn how to use learn how to use Linux for embedded purposes. - You want to pivot your career towards the design and development of Internet of Things enabled products - You are an entrepreneur, innovator or member of a DIY community Learning Goals: After completing this course, you will be able to: 1) Know where you can find resources and help in the 96Boards ecosystem. 2) Describe the DragonBoard™ 410c peripherals, I/O expansion capabilities, Compute (CPU and Graphics) capabilities, and Connectivity capabilities. 3) Understand how to navigate and make use of the Linux terminal. 4) Configure at least one integrated development environment (IDE) for developing software. 5) Make use of Git and GitHub for version control purposes. 6) Create and build projects that interface with sensors and actuators through GPIO and Arduino.
Intermediate Object-Oriented Programming for Unreal Games
This course is the fourth and final course in the Specialization about learning how to develop video games using the C++ programming language and the Unreal game engine on Windows or Mac. This course assumes you have the prerequisite knowledge from the previous three courses in the specialization. You should make sure you have that knowledge, either by taking those previous courses or from personal experience, before tackling this course. Throughout this course you'll build on your foundational C# and Unity knowledge by developing more robust games with better object-oriented designs using file input and output, inheritance and polymorphism, and event handling. This course gives you even more tools to help you build great games with C++ and Unreal! Module 1: Start using files to implement your Unreal games Module 2: Learn how inheritance and polymorphism help us write less code for our games Module 3: Implement event handling to make better object-oriented designs and add menus to your Unreal games Module 4: Explore the complete implementation of a small Unreal game
Functional Program Design in Scala (Scala 2 version)
In this course you will learn how to apply the functional programming style in the design of larger Scala applications. You'll get to know important new functional programming concepts, from lazy evaluation to structuring your libraries using monads. We'll work on larger and more involved examples, from state space exploration to random testing to discrete circuit simulators. You’ll also learn some best practices on how to write good Scala code in the real world. Finally, you will learn how to leverage the ability of the compiler to infer values from types. Several parts of this course deal with the question how functional programming interacts with mutable state. We will explore the consequences of combining functions and state. We will also look at purely functional alternatives to mutable state, using infinite data structures or functional reactive programming. Recommended background: You should have at least one year programming experience. Proficiency with Java or C# is ideal, but experience with other languages such as C/C++, Python, Javascript or Ruby is also sufficient. You should have some familiarity with using the command line. This course is intended to be taken after Functional Programming Principles in Scala: https://www.coursera.org/learn/scala2-functional-programming.
Merging Results from Different Explores in Looker
This is a Google Cloud Self-Paced Lab. In this lab, you will merge results from different explores in Looker.
Build a Server Rendered Website with Next.js
By the end of this project, you will use Build a Server Rendered Website with Next.js from an existing website. Traditionally, a web application requires a trip to the server to fetch a web page when a user clicks on a link. A Client side React Single Page Application sends the complete web application to a browser where the individual components are rendered into navigable web pages using the Next Router DOM package. Next.js renders the entire pages into HTML on the server side, which is better for Search Engine Discovery as well as browser performance. Note: This course works best for learners who are based in the North America region. We’re currently working on providing the same experience in other regions.