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Create UI in Unity Part 1 - Screen Overlay Canvas

Overview

In this 90-minute, project-based course, you will be introduced to Unity's User Interface (UI) Toolkit for building a Heads Up Display (HUD) for your game. This project covers creating and setting up each UI component and writing simple scripts that will update the UI for player-feedback. The guided project will introduce you to the following Unity UI concepts: - Canvas - Rect Transform - Text - Image - Animation - Coding techniques including the Time Class, String Formatting, Inheritance and Polymorphism This is Part 1 of a four-part series on creating a user interface for your game or other Unity application. Part 2 covers creating a world-space canvas, part 3 will demonstrate how to create a settings menu and part 4 will show you how to design the UI to automatically adapt to the aspect ratio of any screen. This is a stand-alone guided project, and also serves as an optional but recommended foundation for the "User Interface" series. This series makes use of the sci-fi-themed Unity project created in Create Power-Ups and Obstacles with C# in Unity. It compliments this guided project and, although not a prerequisite, is recommended for a more well-rounded understanding of the concepts presented herein.

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